@Jynx @BipolarPenguin @tyme
Hehe, thanks! I love me some D&D nerdery!
I could just dump my DM notes for my campaign, but I will resist! Haha! Basically the factions are thus:
commoner - mostly the thieves guild, led by a mountain giant
fey folk - think merchant faction, elves, dwarves, halflings that answer to a hoarding dragon
the faithful - clerics and monks who mostly remain neutral
the monarchy - mostly humans who have an evil wizard in the background
nature's beasts - creatures of the forest, led by a huge unicorn
underdark - and underground city, of all types of good monsters (trolls, cyclops, etc.) who farm giant frogs and bullywugs for food, and psychedelic frog skin
the astral - cultists who conquered the dream realm, led by a nightmare shepherd.
There was once an age where the 7 brought peace to all of Toeshold by aligning the factions. But some of them became dissatisfied with the status quo, and quested for more power than the Goddess originally gifted each of them.
When I play, I'm partial to some weird builds, but my favourite is a STR based Dwarven Cleric that takes combat spells. Otherwise, high CHA Half-Orc Sorcerer is fun too.